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Now however the rusher will only run when he has been "triggered" and his speed boost only lasts for a few seconds. Previous the rusher would run all the time. The scorched rusher has been rewritten to behave a bit differently. That being said I am open to feedback on this and welcome player's thoughts on the matter. Locking the Combine Station behind the Quality Joe just felt natural given the nature of the perk and what the Combine Station does - increase quality of items. My solution was to lock the combine mechanic behind the Combine Station. However I also do not want it to be so simple to get access to the combine feature. This is because a great deal of the crafting in Valmod relies on the workbench. I do not however want to make the workbench so difficult to get, even early-on. Compare that to vanilla where it is locked behind a perk/skill level and has some rather difficult ingredients to find in early-game. The workbench in Valmod is a free recipe and relatively cheap to make. In relation to Vanilla it was actually much EASIER for players to grind/combine items.
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While it is true that the nature of Valmod is to make the game more challenging that alone was not the reason for this change. Now you must use the Combine Station, which is locked behind Level 2 of Quality Joe perk. In Overhaul you no longer can combine items at the workbench. This is the largest change in this update, I believe. Readjusted the sharing structure of Bigger Backpack for ease-of-use.īiggest Changes(Requesting Feedback): XUi - added comments for online links for ease-of-use to Mac users. Maniac Powder crafted at the chemistry station. Omelet adjusted wellness, added buff, added smell. Scrambled Eggs adjusted wellness, added buff. Various typo fixes and minor description clarifications. Hazmat suit now provides waterproof qualities.
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Zombie Brute's range and buff chance increased. Zombie Brute's "surface" material changed to metal instead of organic (cosmetic). Hunter Quest reduced animal kill requirements. Performance adjustment to hub city zombie spawns.įixed issue where some industrial doors spawned in with 0 health. Performance adjustment to how zombies are spawned in to reduce some microstutter. Mostly small adjustments here and there and some potential performance tweaks. Nothing game-changers or any big features added this time around.
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